Tool · Beatspell
Beatspell Build Planner
Pick up to 4 spells, spot synergies, and save your loadout. No login required.
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Spell library
Double Beat
Counts a near-miss input as two beats for one bar.
Synergises with: Beat Echo
Beat Echo
Replays your last clean input as a bonus beat.
Synergises with: Double Beat, Perfect Chain
Rhythm Shield
Absorbs one mistimed input without penalty.
Synergises with: Echo Guard
Echo Guard
Extends Rhythm Shield to cover two consecutive misses.
Synergises with: Rhythm Shield
Tempo Boost
Increases stage speed by 10% for one phrase.
Synergises with: Quick Step
Quick Step
Shortens the input window, increasing score multiplier.
Synergises with: Tempo Boost, Perfect Chain
Recover Beat
Restores one rank level after a bad input.
Perfect Chain
Doubles score for every 4 consecutive Perfect inputs.
Synergises with: Beat Echo, Quick Step
⚠ Spell names and descriptions are based on pre-release and early community data — verify in-game. Build saves automatically to your browser.
How to build a reliable loadout
Beatspell mode lets you equip up to 4 spell cards before a stage. Each spell activates automatically when its trigger condition is met. The key to a good build is consistency over ceiling — a build that fires reliably on every run beats one that occasionally produces huge scores.
- Anchor with one shield spell. Rhythm Shield or Echo Guard absorbs mistakes, keeping your score intact on hard stages.
- Layer synergies. Two spells that synergise are worth more than two unrelated high-value spells. The planner highlights active synergies automatically.
- Match the stage difficulty. Speed spells are strongest on stages where you already have clean timing. Recovery spells are strongest on stages where you are still learning.
- Verify in-game. Spell names and effects are based on early data — confirm exact behaviour in the game's Beatspell menu before a Perfect attempt.
See the Beatspell hub for a full breakdown of how the mode works, including phrase structure and scoring.